Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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65 行
1.8 KiB

from typing import List
import struct
class IncomingMessage:
"""
Utility class for reading the message written to a SideChannel.
Values must be read in the order they were written.
"""
def __init__(self, buffer: bytes, offset: int = 0):
"""
Create a new IncomingMessage from the bytes.
"""
self.buffer = buffer
self.offset = offset
def read_bool(self) -> bool:
"""
Read a boolean value from the message buffer.
"""
val = struct.unpack_from("<?", self.buffer, self.offset)[0]
self.offset += 1
return val
def read_int32(self) -> int:
"""
Read an integer value from the message buffer.
"""
val = struct.unpack_from("<i", self.buffer, self.offset)[0]
self.offset += 4
return val
def read_float32(self) -> float:
"""
Read a float value from the message buffer.
"""
val = struct.unpack_from("<f", self.buffer, self.offset)[0]
self.offset += 4
return val
def read_float32_list(self) -> List[float]:
"""
Read a list of float values from the message buffer.
"""
list_len = self.read_int32()
output = []
for _ in range(list_len):
output.append(self.read_float32())
return output
def read_string(self) -> str:
"""
Read a string value from the message buffer.
"""
encoded_str_len = self.read_int32()
val = self.buffer[self.offset : self.offset + encoded_str_len].decode("ascii")
self.offset += encoded_str_len
return val
def get_raw_bytes(self) -> bytes:
"""
Get a copy of the internal bytes used by the message.
"""
return bytearray(self.buffer)