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44 行
1.7 KiB
44 行
1.7 KiB
using System.Collections.Generic;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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public class SensorShapeValidator
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{
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private List<int[]> m_SensorShapes;
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/// <summary>
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/// Check that the List Sensors are the same shape as the previous ones.
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/// If this is the first List of Sensors being checked, its Sensor sizes will be saved.
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/// </summary>
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public void ValidateSensors(List<ISensor> sensors)
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{
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if (m_SensorShapes == null)
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{
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m_SensorShapes = new List<int[]>(sensors.Count);
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// First agent, save the sensor sizes
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foreach (var sensor in sensors)
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{
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m_SensorShapes.Add(sensor.GetObservationShape());
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}
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}
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else
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{
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// Check for compatibility with the other Agents' Sensors
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// TODO make sure this only checks once per agent
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Debug.Assert(m_SensorShapes.Count == sensors.Count, $"Number of Sensors must match. {m_SensorShapes.Count} != {sensors.Count}");
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for (var i = 0; i < m_SensorShapes.Count; i++)
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{
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var cachedShape = m_SensorShapes[i];
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var sensorShape = sensors[i].GetObservationShape();
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Debug.Assert(cachedShape.Length == sensorShape.Length, "Sensor dimensions must match.");
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for (var j = 0; j < cachedShape.Length; j++)
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{
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Debug.Assert(cachedShape[j] == sensorShape[j], "Sensor sizes much match.");
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}
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}
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}
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}
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}
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}
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