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33 行
935 B
33 行
935 B
using System;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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[AddComponentMenu("ML Agents/Ray Perception Sensor 3D", (int) MenuGroup.Sensors)]
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public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase
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{
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[Header("3D Properties", order = 100)]
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[Range(-10f, 10f)]
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[Tooltip("Ray start is offset up or down by this amount.")]
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public float startVerticalOffset;
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[Range(-10f, 10f)]
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[Tooltip("Ray end is offset up or down by this amount.")]
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public float endVerticalOffset;
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public override RayPerceptionSensor.CastType GetCastType()
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{
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return RayPerceptionSensor.CastType.Cast3D;
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}
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public override float GetStartVerticalOffset()
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{
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return startVerticalOffset;
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}
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public override float GetEndVerticalOffset()
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{
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return endVerticalOffset;
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}
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}
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}
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