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40 行
1.3 KiB
40 行
1.3 KiB
using System;
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using UnityEngine;
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namespace MLAgents.SideChannels
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{
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/// <summary>
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/// Side channel that supports modifying attributes specific to the Unity Engine.
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/// </summary>
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public class EngineConfigurationChannel : SideChannel
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{
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const string k_EngineConfigId = "e951342c-4f7e-11ea-b238-784f4387d1f7";
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/// <summary>
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/// Initializes the side channel. The constructor is internal because only one instance is
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/// supported at a time, and is created by the Academy.
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/// </summary>
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internal EngineConfigurationChannel()
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{
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ChannelId = new Guid(k_EngineConfigId);
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}
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/// <inheritdoc/>
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public override void OnMessageReceived(IncomingMessage msg)
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{
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var width = msg.ReadInt32();
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var height = msg.ReadInt32();
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var qualityLevel = msg.ReadInt32();
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var timeScale = msg.ReadFloat32();
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var targetFrameRate = msg.ReadInt32();
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timeScale = Mathf.Clamp(timeScale, 1, 100);
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Screen.SetResolution(width, height, false);
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QualitySettings.SetQualityLevel(qualityLevel, true);
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Time.timeScale = timeScale;
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Time.captureFramerate = 60;
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Application.targetFrameRate = targetFrameRate;
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}
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}
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}
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