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26 行
765 B
26 行
765 B
using UnityEngine;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// A component for 2D Ray Perception.
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/// </summary>
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[AddComponentMenu("ML Agents/Ray Perception Sensor 2D", (int)MenuGroup.Sensors)]
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public class RayPerceptionSensorComponent2D : RayPerceptionSensorComponentBase
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{
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/// <summary>
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/// Initializes the raycast sensor component.
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/// </summary>
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public RayPerceptionSensorComponent2D()
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{
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// Set to the 2D defaults (just in case they ever diverge).
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rayLayerMask = Physics2D.DefaultRaycastLayers;
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}
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/// <inheritdoc/>
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public override RayPerceptionCastType GetCastType()
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{
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return RayPerceptionCastType.Cast2D;
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}
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}
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}
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