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36 行
954 B
36 行
954 B
syntax = "proto3";
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option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
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package communicator_objects;
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enum CompressionTypeProto {
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NONE = 0;
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PNG = 1;
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}
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enum ObservationTypeProto {
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DEFAULT = 0;
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GOAL_SIGNAL = 1;
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reserved 2; // Reserved for potential "reward" type
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reserved 3; // Reserved for potential "message" type
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}
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message ObservationProto {
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message FloatData {
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repeated float data = 1;
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}
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repeated int32 shape = 1;
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CompressionTypeProto compression_type = 2;
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oneof observation_data {
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bytes compressed_data = 3;
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FloatData float_data = 4;
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}
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repeated int32 compressed_channel_mapping = 5;
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repeated int32 dimension_properties = 6;
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ObservationTypeProto observation_type = 7;
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// Optional name of the observation.
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// This will be set to the ISensor name when writing,
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// and read into the ObservationSpec in the low-level API
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string name = 8;
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}
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