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194 行
6.5 KiB
194 行
6.5 KiB
# # Unity ML-Agents Toolkit
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from typing import Dict, List, Deque, Any
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import abc
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from collections import deque
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from mlagents_envs.logging_util import get_logger
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from mlagents.model_serialization import export_policy_model, SerializationSettings
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from mlagents.trainers.policy.tf_policy import TFPolicy
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from mlagents.trainers.stats import StatsReporter
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from mlagents.trainers.trajectory import Trajectory
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from mlagents.trainers.agent_processor import AgentManagerQueue
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from mlagents.trainers.brain import BrainParameters
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from mlagents.trainers.policy import Policy
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from mlagents.trainers.exception import UnityTrainerException
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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logger = get_logger(__name__)
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class Trainer(abc.ABC):
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"""This class is the base class for the mlagents_envs.trainers"""
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def __init__(
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self,
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brain_name: str,
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trainer_parameters: dict,
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training: bool,
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run_id: str,
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reward_buff_cap: int = 1,
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):
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"""
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Responsible for collecting experiences and training a neural network model.
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:BrainParameters brain: Brain to be trained.
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:dict trainer_parameters: The parameters for the trainer (dictionary).
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:bool training: Whether the trainer is set for training.
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:str run_id: The identifier of the current run
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:int reward_buff_cap:
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"""
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self.param_keys: List[str] = []
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self.brain_name = brain_name
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self.run_id = run_id
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self.trainer_parameters = trainer_parameters
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self.summary_path = trainer_parameters["summary_path"]
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self._threaded = trainer_parameters.get("threaded", True)
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self._stats_reporter = StatsReporter(self.summary_path)
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self.is_training = training
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self._reward_buffer: Deque[float] = deque(maxlen=reward_buff_cap)
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self.policy_queues: List[AgentManagerQueue[Policy]] = []
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self.trajectory_queues: List[AgentManagerQueue[Trajectory]] = []
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self.step: int = 0
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self.summary_freq = self.trainer_parameters["summary_freq"]
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self.next_summary_step = self.summary_freq
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@property
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def stats_reporter(self):
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"""
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Returns the stats reporter associated with this Trainer.
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"""
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return self._stats_reporter
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def _check_param_keys(self):
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for k in self.param_keys:
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if k not in self.trainer_parameters:
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raise UnityTrainerException(
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"The hyper-parameter {0} could not be found for the {1} trainer of "
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"brain {2}.".format(k, self.__class__, self.brain_name)
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)
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@property
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def parameters(self) -> Dict[str, Any]:
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"""
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Returns the trainer parameters of the trainer.
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"""
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return self.trainer_parameters
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@property
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def get_max_steps(self) -> int:
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"""
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Returns the maximum number of steps. Is used to know when the trainer should be stopped.
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:return: The maximum number of steps of the trainer
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"""
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return int(float(self.trainer_parameters["max_steps"]))
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@property
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def get_step(self) -> int:
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"""
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Returns the number of steps the trainer has performed
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:return: the step count of the trainer
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"""
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return self.step
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@property
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def threaded(self) -> bool:
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"""
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Whether or not to run the trainer in a thread. True allows the trainer to
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update the policy while the environment is taking steps. Set to False to
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enforce strict on-policy updates (i.e. don't update the policy when taking steps.)
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"""
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return self._threaded
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@property
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def should_still_train(self) -> bool:
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"""
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Returns whether or not the trainer should train. A Trainer could
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stop training if it wasn't training to begin with, or if max_steps
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is reached.
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"""
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return self.is_training and self.get_step <= self.get_max_steps
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@property
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def reward_buffer(self) -> Deque[float]:
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"""
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Returns the reward buffer. The reward buffer contains the cumulative
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rewards of the most recent episodes completed by agents using this
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trainer.
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:return: the reward buffer.
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"""
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return self._reward_buffer
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def save_model(self, name_behavior_id: str) -> None:
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"""
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Saves the model
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"""
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self.get_policy(name_behavior_id).save_model(self.get_step)
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def export_model(self, name_behavior_id: str) -> None:
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"""
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Exports the model
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"""
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policy = self.get_policy(name_behavior_id)
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settings = SerializationSettings(policy.model_path, policy.brain.brain_name)
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export_policy_model(settings, policy.graph, policy.sess)
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@abc.abstractmethod
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def end_episode(self):
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"""
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A signal that the Episode has ended. The buffer must be reset.
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Get only called when the academy resets.
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"""
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pass
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@abc.abstractmethod
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def create_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, brain_parameters: BrainParameters
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) -> TFPolicy:
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"""
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Creates policy
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"""
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pass
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@abc.abstractmethod
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def add_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, policy: TFPolicy
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) -> None:
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"""
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Adds policy to trainer.
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"""
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pass
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@abc.abstractmethod
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def get_policy(self, name_behavior_id: str) -> TFPolicy:
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"""
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Gets policy from trainer.
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"""
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pass
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@abc.abstractmethod
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def advance(self) -> None:
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"""
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Advances the trainer. Typically, this means grabbing trajectories
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from all subscribed trajectory queues (self.trajectory_queues), and updating
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a policy using the steps in them, and if needed pushing a new policy onto the right
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policy queues (self.policy_queues).
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"""
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pass
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def publish_policy_queue(self, policy_queue: AgentManagerQueue[Policy]) -> None:
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"""
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Adds a policy queue to the list of queues to publish to when this Trainer
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makes a policy update
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:param policy_queue: Policy queue to publish to.
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"""
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self.policy_queues.append(policy_queue)
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def subscribe_trajectory_queue(
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self, trajectory_queue: AgentManagerQueue[Trajectory]
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) -> None:
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"""
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Adds a trajectory queue to the list of queues for the trainer to ingest Trajectories from.
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:param trajectory_queue: Trajectory queue to read from.
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"""
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self.trajectory_queues.append(trajectory_queue)
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