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93 行
3.4 KiB
93 行
3.4 KiB
using UnityEngine;
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using UnityEditor;
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using MLAgents.Sensors;
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namespace MLAgents.Editor
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{
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internal class RayPerceptionSensorComponentBaseEditor : UnityEditor.Editor
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{
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bool m_RequireSensorUpdate;
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protected void OnRayPerceptionInspectorGUI(bool is3d)
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{
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var so = serializedObject;
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so.Update();
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// Drawing the RayPerceptionSensorComponent
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EditorGUI.BeginChangeCheck();
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EditorGUI.indentLevel++;
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// Don't allow certain fields to be modified during play mode.
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// * SensorName affects the ordering of the Agent's observations
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// * The number of tags and rays affects the size of the observations.
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_DetectableTags"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_RaysPerDirection"), true);
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(so.FindProperty("m_MaxRayDegrees"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_SphereCastRadius"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_RayLength"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_RayLayerMask"), true);
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// Because the number of observation stacks affects the observation shape,
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// it is not editable during play mode.
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), true);
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}
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EditorGUI.EndDisabledGroup();
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if (is3d)
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{
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EditorGUILayout.PropertyField(so.FindProperty("m_StartVerticalOffset"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_EndVerticalOffset"), true);
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}
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EditorGUILayout.PropertyField(so.FindProperty("rayHitColor"), true);
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EditorGUILayout.PropertyField(so.FindProperty("rayMissColor"), true);
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EditorGUI.indentLevel--;
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if (EditorGUI.EndChangeCheck())
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{
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m_RequireSensorUpdate = true;
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}
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so.ApplyModifiedProperties();
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UpdateSensorIfDirty();
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}
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void UpdateSensorIfDirty()
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{
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if (m_RequireSensorUpdate)
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{
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var sensorComponent = serializedObject.targetObject as RayPerceptionSensorComponentBase;
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sensorComponent?.UpdateSensor();
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m_RequireSensorUpdate = false;
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}
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}
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}
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[CustomEditor(typeof(RayPerceptionSensorComponent2D))]
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[CanEditMultipleObjects]
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internal class RayPerceptionSensorComponent2DEditor : RayPerceptionSensorComponentBaseEditor
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{
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public override void OnInspectorGUI()
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{
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OnRayPerceptionInspectorGUI(false);
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}
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}
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[CustomEditor(typeof(RayPerceptionSensorComponent3D))]
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[CanEditMultipleObjects]
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internal class RayPerceptionSensorComponent3DEditor : RayPerceptionSensorComponentBaseEditor
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{
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public override void OnInspectorGUI()
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{
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OnRayPerceptionInspectorGUI(true);
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}
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}
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}
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