您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
83 行
2.8 KiB
83 行
2.8 KiB
#if MLA_INPUT_TESTS && UNITY_2019_4_OR_NEWER
|
|
using NUnit.Framework;
|
|
using Unity.Barracuda;
|
|
using Unity.MLAgents.Actuators;
|
|
using Unity.MLAgents.Extensions.Input;
|
|
using Unity.MLAgents.Policies;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
using UnityEngine.InputSystem.LowLevel;
|
|
|
|
namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
|
|
{
|
|
class TestAdaptor : IRLActionInputAdaptor
|
|
{
|
|
public bool eventWritten;
|
|
public bool writtenToHeuristic;
|
|
|
|
public ActionSpec GetActionSpecForInputAction(InputAction action)
|
|
{
|
|
return ActionSpec.MakeContinuous(1);
|
|
}
|
|
|
|
public void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
|
|
{
|
|
eventWritten = true;
|
|
}
|
|
|
|
public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
|
|
{
|
|
writtenToHeuristic = true;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
eventWritten = false;
|
|
writtenToHeuristic = false;
|
|
}
|
|
}
|
|
|
|
[TestFixture]
|
|
public class InputActionActuatorTests
|
|
{
|
|
BehaviorParameters m_BehaviorParameters;
|
|
InputActionActuator m_Actuator;
|
|
TestAdaptor m_Adaptor;
|
|
|
|
[SetUp]
|
|
public void Setup()
|
|
{
|
|
var go = new GameObject();
|
|
m_BehaviorParameters = go.AddComponent<BehaviorParameters>();
|
|
var action = new InputAction("action");
|
|
m_Adaptor = new TestAdaptor();
|
|
m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor, new InputActuatorEventContext(1, InputSystem.AddDevice<Gamepad>()));
|
|
}
|
|
|
|
[Test]
|
|
public void TestOnActionReceived()
|
|
{
|
|
m_BehaviorParameters.BehaviorType = BehaviorType.HeuristicOnly;
|
|
m_Actuator.OnActionReceived(new ActionBuffers());
|
|
m_Actuator.Heuristic(new ActionBuffers());
|
|
Assert.IsFalse(m_Adaptor.eventWritten);
|
|
Assert.IsTrue(m_Adaptor.writtenToHeuristic);
|
|
m_Adaptor.Reset();
|
|
|
|
m_BehaviorParameters.BehaviorType = BehaviorType.Default;
|
|
m_Actuator.OnActionReceived(new ActionBuffers());
|
|
Assert.IsFalse(m_Adaptor.eventWritten);
|
|
m_Adaptor.Reset();
|
|
|
|
m_BehaviorParameters.Model = ScriptableObject.CreateInstance<NNModel>();
|
|
m_Actuator.OnActionReceived(new ActionBuffers());
|
|
Assert.IsTrue(m_Adaptor.eventWritten);
|
|
m_Adaptor.Reset();
|
|
|
|
Assert.AreEqual(m_Actuator.Name, "InputActionActuator-action");
|
|
m_Actuator.ResetData();
|
|
m_Actuator.WriteDiscreteActionMask(null);
|
|
}
|
|
}
|
|
}
|
|
#endif // MLA_INPUT_TESTS && UNITY_2019_4_OR_NEWER
|