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52 行
1.1 KiB
52 行
1.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class ResetParameters : Dictionary<string, float>, ISerializationCallbackReceiver
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{
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[System.Serializable]
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public struct ResetParameter
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{
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public string key;
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public float value;
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}
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[SerializeField]
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private List<ResetParameter> resetParameters = new List<ResetParameter>();
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public void OnBeforeSerialize()
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{
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resetParameters.Clear();
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foreach (KeyValuePair<string, float> pair in this)
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{
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ResetParameter rp = new ResetParameter();
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rp.key = pair.Key;
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rp.value = pair.Value;
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resetParameters.Add(rp);
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}
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}
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public void OnAfterDeserialize()
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{
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this.Clear();
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for (int i = 0; i < resetParameters.Count; i++)
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{
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if (this.ContainsKey(resetParameters[i].key))
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{
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Debug.LogError("The ResetParameters contains the same key twice");
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}
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else
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{
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this.Add(resetParameters[i].key, resetParameters[i].value);
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}
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}
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}
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}
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