Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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127 行
3.9 KiB

using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System;
using System.IO;
using System.Text;
namespace Unity.MLAgents.SideChannels
{
/// <summary>
/// Utility class for reading the data sent to the SideChannel.
/// </summary>
public class IncomingMessage : IDisposable
{
byte[] m_Data;
Stream m_Stream;
BinaryReader m_Reader;
/// <summary>
/// Construct an IncomingMessage from the byte array.
/// </summary>
/// <param name="data"></param>
public IncomingMessage(byte[] data)
{
m_Data = data;
m_Stream = new MemoryStream(data);
m_Reader = new BinaryReader(m_Stream);
}
/// <summary>
/// Read a boolean value from the message.
/// </summary>
/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
/// <returns></returns>
public bool ReadBoolean(bool defaultValue = false)
{
return CanReadMore() ? m_Reader.ReadBoolean() : defaultValue;
}
/// <summary>
/// Read an integer value from the message.
/// </summary>
/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
/// <returns></returns>
public int ReadInt32(int defaultValue = 0)
{
return CanReadMore() ? m_Reader.ReadInt32() : defaultValue;
}
/// <summary>
/// Read a float value from the message.
/// </summary>
/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
/// <returns></returns>
public float ReadFloat32(float defaultValue = 0.0f)
{
return CanReadMore() ? m_Reader.ReadSingle() : defaultValue;
}
/// <summary>
/// Read a string value from the message.
/// </summary>
/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
/// <returns></returns>
public string ReadString(string defaultValue = default)
{
if (!CanReadMore())
{
return defaultValue;
}
var strLength = ReadInt32();
var str = Encoding.ASCII.GetString(m_Reader.ReadBytes(strLength));
return str;
}
/// <summary>
/// Reads a list of floats from the message. The length of the list is stored in the message.
/// </summary>
/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
/// <returns></returns>
public IList<float> ReadFloatList(IList<float> defaultValue = default)
{
if (!CanReadMore())
{
return defaultValue;
}
var len = ReadInt32();
var output = new float[len];
for (var i = 0; i < len; i++)
{
output[i] = ReadFloat32();
}
return output;
}
/// <summary>
/// Gets the original data of the message. Note that this will return all of the data,
/// even if part of it has already been read.
/// </summary>
/// <returns></returns>
public byte[] GetRawBytes()
{
return m_Data;
}
/// <summary>
/// Clean up the internal storage.
/// </summary>
public void Dispose()
{
m_Reader?.Dispose();
m_Stream?.Dispose();
}
/// <summary>
/// Whether or not there is more data left in the stream that can be read.
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
bool CanReadMore()
{
return m_Stream.Position < m_Stream.Length;
}
}
}