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#if UNITY_CLOUD_BUILD
using UnityEditor;
public class DisableBurstFromMenu
{
/// This method is needed to disable Burst compilation on windows for our cloudbuild tests.
/// Barracuda 0.4.0-preview depends on a version of Burst (1.1.1) which does not allow
/// users to disable burst compilation on a per platform basis. The burst version 1.3.0-preview-1
/// allows for cross compilation, but is not released yet.
///
/// We will be able to remove this when
/// 1. Barracuda updates burst 1.3.0-preview-1 or
/// 2. We update our edior version for our tests to 2019.1+
public static void DisableBurstCompilation()
{
EditorApplication.ExecuteMenuItem("Jobs/Burst/Enable Compilation");
}
}
#endif