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20 行
646 B
20 行
646 B
namespace Unity.MLAgents.Sensors.Reflection
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{
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/// <summary>
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/// Sensor that wraps a Vector2 field or property of an object, and returns
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/// that as an observation.
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/// </summary>
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internal class Vector2ReflectionSensor : ReflectionSensorBase
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{
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public Vector2ReflectionSensor(ReflectionSensorInfo reflectionSensorInfo)
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: base(reflectionSensorInfo, 2)
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{ }
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internal override void WriteReflectedField(ObservationWriter writer)
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{
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var vecVal = (UnityEngine.Vector2)GetReflectedValue();
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writer[0] = vecVal.x;
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writer[1] = vecVal.y;
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}
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}
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}
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