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55 行
1.7 KiB
55 行
1.7 KiB
using System;
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using NUnit.Framework;
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using Unity.MLAgents.Actuators;
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namespace Unity.MLAgents.Tests.Actuators
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{
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[TestFixture]
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public class ActionSegmentTests
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{
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[Test]
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public void TestConstruction()
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{
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var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
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Assert.Throws<ArgumentOutOfRangeException>(
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() => new ActionSegment<float>(floatArray, 100, 1));
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var segment = new ActionSegment<float>(Array.Empty<float>(), 0, 0);
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Assert.AreEqual(segment, ActionSegment<float>.Empty);
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}
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[Test]
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public void TestIndexing()
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{
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var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
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for (var i = 0; i < floatArray.Length; i++)
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{
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var start = 0 + i;
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var length = floatArray.Length - i;
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var actionSegment = new ActionSegment<float>(floatArray, start, length);
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for (var j = 0; j < actionSegment.Length; j++)
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{
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Assert.AreEqual(actionSegment[j], floatArray[start + j]);
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}
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}
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}
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[Test]
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public void TestEnumerator()
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{
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var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
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for (var i = 0; i < floatArray.Length; i++)
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{
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var start = 0 + i;
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var length = floatArray.Length - i;
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var actionSegment = new ActionSegment<float>(floatArray, start, length);
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var j = 0;
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foreach (var item in actionSegment)
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{
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Assert.AreEqual(item, floatArray[start + j++]);
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}
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}
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}
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}
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}
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