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249 行
7.5 KiB
249 行
7.5 KiB
using System;
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using UnityEngine;
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using NUnit.Framework;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class PoseExtractorTests
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{
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class BasicPoseExtractor : PoseExtractor
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{
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protected internal override Pose GetPoseAt(int index)
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{
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return Pose.identity;
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}
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protected internal override Vector3 GetLinearVelocityAt(int index)
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{
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return Vector3.zero;
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}
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}
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class UselessPoseExtractor : BasicPoseExtractor
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{
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public void Init(int[] parentIndices)
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{
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Setup(parentIndices);
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}
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}
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[Test]
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public void TestEmptyExtractor()
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{
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var poseExtractor = new UselessPoseExtractor();
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// These should be no-ops
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poseExtractor.UpdateLocalSpacePoses();
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poseExtractor.UpdateModelSpacePoses();
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Assert.AreEqual(0, poseExtractor.NumPoses);
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// Iterating through poses and velocities should be an empty loop
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foreach (var pose in poseExtractor.GetEnabledModelSpacePoses())
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{
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throw new UnityAgentsException("This shouldn't happen");
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}
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foreach (var pose in poseExtractor.GetEnabledLocalSpacePoses())
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{
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throw new UnityAgentsException("This shouldn't happen");
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}
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foreach (var vel in poseExtractor.GetEnabledModelSpaceVelocities())
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{
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throw new UnityAgentsException("This shouldn't happen");
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}
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foreach (var vel in poseExtractor.GetEnabledLocalSpaceVelocities())
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{
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throw new UnityAgentsException("This shouldn't happen");
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}
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// Getting a parent index should throw an index exception
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Assert.Throws <NullReferenceException>(
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() => poseExtractor.GetParentIndex(0)
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);
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// DisplayNodes should be empty
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var displayNodes = poseExtractor.GetDisplayNodes();
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Assert.AreEqual(0, displayNodes.Count);
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}
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[Test]
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public void TestSimpleExtractor()
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{
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var poseExtractor = new UselessPoseExtractor();
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var parentIndices = new[] { -1, 0 };
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poseExtractor.Init(parentIndices);
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Assert.AreEqual(2, poseExtractor.NumPoses);
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}
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/// <summary>
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/// A simple "chain" hierarchy, where each object is parented to the one before it.
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/// 0 <- 1 <- 2 <- ...
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/// </summary>
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class ChainPoseExtractor : PoseExtractor
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{
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public Vector3 offset;
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public ChainPoseExtractor(int size)
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{
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var parents = new int[size];
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for (var i = 0; i < size; i++)
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{
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parents[i] = i - 1;
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}
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Setup(parents);
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}
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protected internal override Pose GetPoseAt(int index)
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{
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var rotation = Quaternion.identity;
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var translation = offset + new Vector3(index, index, index);
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return new Pose
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{
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rotation = rotation,
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position = translation
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};
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}
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protected internal override Vector3 GetLinearVelocityAt(int index)
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{
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return Vector3.zero;
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}
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}
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[Test]
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public void TestChain()
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{
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var size = 4;
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var chain = new ChainPoseExtractor(size);
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chain.offset = new Vector3(.5f, .75f, .333f);
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chain.UpdateModelSpacePoses();
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chain.UpdateLocalSpacePoses();
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var modelPoseIndex = 0;
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foreach (var modelSpace in chain.GetEnabledModelSpacePoses())
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{
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if (modelPoseIndex == 0)
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{
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// Root transforms are currently always the identity.
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Assert.IsTrue(modelSpace == Pose.identity);
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}
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else
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{
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var expectedModelTranslation = new Vector3(modelPoseIndex, modelPoseIndex, modelPoseIndex);
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Assert.IsTrue(expectedModelTranslation == modelSpace.position);
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}
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modelPoseIndex++;
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}
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Assert.AreEqual(size, modelPoseIndex);
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var localPoseIndex = 0;
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foreach (var localSpace in chain.GetEnabledLocalSpacePoses())
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{
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if (localPoseIndex == 0)
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{
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// Root transforms are currently always the identity.
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Assert.IsTrue(localSpace == Pose.identity);
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}
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else
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{
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var expectedLocalTranslation = new Vector3(1, 1, 1);
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Assert.IsTrue(expectedLocalTranslation == localSpace.position, $"{expectedLocalTranslation} != {localSpace.position}");
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}
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localPoseIndex++;
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}
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Assert.AreEqual(size, localPoseIndex);
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}
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[Test]
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public void TestChainDisplayNodes()
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{
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var size = 4;
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var chain = new ChainPoseExtractor(size);
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var displayNodes = chain.GetDisplayNodes();
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Assert.AreEqual(size, displayNodes.Count);
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for (var i = 0; i < size; i++)
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{
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var displayNode = displayNodes[i];
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Assert.AreEqual(i, displayNode.OriginalIndex);
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Assert.AreEqual(null, displayNode.NodeObject);
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Assert.AreEqual(i, displayNode.Depth);
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Assert.AreEqual(true, displayNode.Enabled);
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}
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}
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[Test]
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public void TestDisplayNodesLoop()
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{
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// Degenerate case with a loop
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var poseExtractor = new UselessPoseExtractor();
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poseExtractor.Init(new[] {-1, 2, 1});
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// This just shouldn't blow up
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poseExtractor.GetDisplayNodes();
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// Self-loop
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poseExtractor.Init(new[] {-1, 1});
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// This just shouldn't blow up
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poseExtractor.GetDisplayNodes();
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}
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class BadPoseExtractor : BasicPoseExtractor
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{
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public BadPoseExtractor()
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{
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var size = 2;
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var parents = new int[size];
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// Parents are intentionally invalid - expect -1 at root
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for (var i = 0; i < size; i++)
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{
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parents[i] = i;
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}
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Setup(parents);
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}
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}
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[Test]
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public void TestExpectedRoot()
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{
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Assert.Throws<UnityAgentsException>(() =>
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{
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var bad = new BadPoseExtractor();
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});
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}
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}
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public class PoseExtensionTests
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{
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[Test]
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public void TestInverse()
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{
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Pose t = new Pose
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{
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rotation = Quaternion.AngleAxis(23.0f, new Vector3(1, 1, 1).normalized),
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position = new Vector3(-1.0f, 2.0f, 3.0f)
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};
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var inverseT = t.Inverse();
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var product = inverseT.Multiply(t);
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Assert.IsTrue(Vector3.zero == product.position);
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Assert.IsTrue(Quaternion.identity == product.rotation);
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Assert.IsTrue(Pose.identity == product);
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}
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}
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}
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