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26 行
553 B
26 行
553 B
using System.Collections.Generic;
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using UnityEngine;
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using MLAgents;
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public class TemplateDecision : Decision
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{
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public override float[] Decide(
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List<float> vectorObs,
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List<Texture2D> visualObs,
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float reward,
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bool done,
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List<float> memory)
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{
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return new float[0];
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}
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public override List<float> MakeMemory(
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List<float> vectorObs,
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List<Texture2D> visualObs,
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float reward,
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bool done,
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List<float> memory)
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{
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return new List<float>();
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}
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}
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