您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
58 行
1.9 KiB
58 行
1.9 KiB
using System;
|
|
using Unity.MLAgents.Sensors;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Integrations.Match3
|
|
{
|
|
/// <summary>
|
|
/// Sensor component for a Match3 game.
|
|
/// </summary>
|
|
[AddComponentMenu("ML Agents/Match 3 Sensor", (int)MenuGroup.Sensors)]
|
|
public class Match3SensorComponent : SensorComponent, IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Name of the generated Match3Sensor object.
|
|
/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
|
|
/// </summary>
|
|
public string SensorName = "Match3 Sensor";
|
|
|
|
/// <summary>
|
|
/// Type of observation to generate.
|
|
/// </summary>
|
|
public Match3ObservationType ObservationType = Match3ObservationType.Vector;
|
|
|
|
private ISensor[] m_Sensors;
|
|
|
|
/// <inheritdoc/>
|
|
public override ISensor[] CreateSensors()
|
|
{
|
|
// Clean up any existing sensors
|
|
Dispose();
|
|
|
|
var board = GetComponent<AbstractBoard>();
|
|
var cellSensor = Match3Sensor.CellTypeSensor(board, ObservationType, SensorName + " (cells)");
|
|
// This can be null if numSpecialTypes is 0
|
|
var specialSensor = Match3Sensor.SpecialTypeSensor(board, ObservationType, SensorName + " (special)");
|
|
m_Sensors = specialSensor != null
|
|
? new ISensor[] { cellSensor, specialSensor }
|
|
: new ISensor[] { cellSensor };
|
|
return m_Sensors;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clean up the sensors created by CreateSensors().
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
if (m_Sensors != null)
|
|
{
|
|
for (var i = 0; i < m_Sensors.Length; i++)
|
|
{
|
|
((Match3Sensor)m_Sensors[i]).Dispose();
|
|
}
|
|
|
|
m_Sensors = null;
|
|
}
|
|
}
|
|
}
|
|
}
|