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46 行
1.2 KiB
46 行
1.2 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace MLAgents
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{
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/// <summary>
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/// BroadcastHub holds reference to brains and keeps track wether or not the brain be
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/// remotely controlled.
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/// </summary>
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[System.Serializable]
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public class BroadcastHub
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{
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[FormerlySerializedAs("_brainsToControl")]
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[SerializeField]
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public List<LearningBrain> brainsToControl = new List<LearningBrain>();
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/// <summary>
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/// The number of Brains inside the BroadcastingHub.
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/// </summary>
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public int Count
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{
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get { return brainsToControl.Count; }
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}
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/// <summary>
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/// Sets a brain to controlled.
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/// </summary>
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/// <param name="brain"> The Brain that is being set to controlled</param>
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public void SetControlled(LearningBrain brain)
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{
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if (!brainsToControl.Contains(brain))
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{
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brainsToControl.Add(brain);
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}
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}
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/// <summary>
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/// Removes all the Brains of the BroadcastHub
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/// </summary>
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public void Clear()
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{
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brainsToControl.Clear();
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}
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}
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}
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