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104 行
2.4 KiB
104 行
2.4 KiB
using UnityEngine;
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using MLAgents;
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public class BasicAgent : Agent
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{
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[Header("Specific to Basic")]
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private BasicAcademy m_Academy;
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public float timeBetweenDecisionsAtInference;
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private float m_TimeSinceDecision;
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int m_Position;
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int m_SmallGoalPosition;
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int m_LargeGoalPosition;
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public GameObject largeGoal;
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public GameObject smallGoal;
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int m_MinPosition;
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int m_MaxPosition;
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public override void InitializeAgent()
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{
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m_Academy = FindObjectOfType(typeof(BasicAcademy)) as BasicAcademy;
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}
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public override void CollectObservations()
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{
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AddVectorObs(m_Position, 20);
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}
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public override void AgentAction(float[] vectorAction, string textAction)
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{
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var movement = (int)vectorAction[0];
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var direction = 0;
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switch (movement)
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{
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case 1:
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direction = -1;
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break;
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case 2:
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direction = 1;
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break;
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}
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m_Position += direction;
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if (m_Position < m_MinPosition) { m_Position = m_MinPosition; }
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if (m_Position > m_MaxPosition) { m_Position = m_MaxPosition; }
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gameObject.transform.position = new Vector3(m_Position - 10f, 0f, 0f);
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AddReward(-0.01f);
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if (m_Position == m_SmallGoalPosition)
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{
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Done();
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AddReward(0.1f);
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}
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if (m_Position == m_LargeGoalPosition)
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{
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Done();
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AddReward(1f);
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}
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}
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public override void AgentReset()
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{
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m_Position = 10;
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m_MinPosition = 0;
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m_MaxPosition = 20;
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m_SmallGoalPosition = 7;
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m_LargeGoalPosition = 17;
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smallGoal.transform.position = new Vector3(m_SmallGoalPosition - 10f, 0f, 0f);
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largeGoal.transform.position = new Vector3(m_LargeGoalPosition - 10f, 0f, 0f);
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}
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public override void AgentOnDone()
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{
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}
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public void FixedUpdate()
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{
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WaitTimeInference();
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}
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private void WaitTimeInference()
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{
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if (!m_Academy.GetIsInference())
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{
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RequestDecision();
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}
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else
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{
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if (m_TimeSinceDecision >= timeBetweenDecisionsAtInference)
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{
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m_TimeSinceDecision = 0f;
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RequestDecision();
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}
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else
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{
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m_TimeSinceDecision += Time.fixedDeltaTime;
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}
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}
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}
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}
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