""" Python Environment API for the ML-Agents toolkit The aim of this API is to expose Agents evolving in a simulation to perform reinforcement learning on. This API supports multi-agent scenarios and groups similar Agents (same observations, actions spaces and behavior) together. These groups of Agents are identified by their BehaviorName. For performance reasons, the data of each group of agents is processed in a batched manner. Agents are identified by a unique AgentId identifier that allows tracking of Agents across simulation steps. Note that there is no guarantee that the number or order of the Agents in the state will be consistent across simulation steps. A simulation steps corresponds to moving the simulation forward until at least one agent in the simulation sends its observations to Python again. Since Agents can request decisions at different frequencies, a simulation step does not necessarily correspond to a fixed simulation time increment. """ from abc import ABC, abstractmethod from collections.abc import Mapping from typing import ( List, NamedTuple, Tuple, Optional, Dict, Iterator, Any, Mapping as MappingType, ) import numpy as np from mlagents_envs.exception import UnityActionException AgentId = int BehaviorName = str class DecisionStep(NamedTuple): """ Contains the data a single Agent collected since the last simulation step. - obs is a list of numpy arrays observations collected by the agent. - reward is a float. Corresponds to the rewards collected by the agent since the last simulation step. - agent_id is an int and an unique identifier for the corresponding Agent. - action_mask is an optional list of one dimensional array of booleans. Only available in multi-discrete action space type. Each array corresponds to an action branch. Each array contains a mask for each action of the branch. If true, the action is not available for the agent during this simulation step. """ obs: List[np.ndarray] reward: float agent_id: AgentId action_mask: Optional[List[np.ndarray]] class DecisionSteps(Mapping): """ Contains the data a batch of similar Agents collected since the last simulation step. Note that all Agents do not necessarily have new information to send at each simulation step. Therefore, the ordering of agents and the batch size of the DecisionSteps are not fixed across simulation steps. - obs is a list of numpy arrays observations collected by the batch of agent. Each obs has one extra dimension compared to DecisionStep: the first dimension of the array corresponds to the batch size of the batch. - reward is a float vector of length batch size. Corresponds to the rewards collected by each agent since the last simulation step. - agent_id is an int vector of length batch size containing unique identifier for the corresponding Agent. This is used to track Agents across simulation steps. - action_mask is an optional list of two dimensional array of booleans. Only available in multi-discrete action space type. Each array corresponds to an action branch. The first dimension of each array is the batch size and the second contains a mask for each action of the branch. If true, the action is not available for the agent during this simulation step. """ def __init__(self, obs, reward, agent_id, action_mask): self.obs: List[np.ndarray] = obs self.reward: np.ndarray = reward self.agent_id: np.ndarray = agent_id self.action_mask: Optional[List[np.ndarray]] = action_mask self._agent_id_to_index: Optional[Dict[AgentId, int]] = None @property def agent_id_to_index(self) -> Dict[AgentId, int]: """ :returns: A Dict that maps agent_id to the index of those agents in this DecisionSteps. """ if self._agent_id_to_index is None: self._agent_id_to_index = {} for a_idx, a_id in enumerate(self.agent_id): self._agent_id_to_index[a_id] = a_idx return self._agent_id_to_index def __len__(self) -> int: return len(self.agent_id) def __getitem__(self, agent_id: AgentId) -> DecisionStep: """ returns the DecisionStep for a specific agent. :param agent_id: The id of the agent :returns: The DecisionStep """ if agent_id not in self.agent_id_to_index: raise KeyError(f"agent_id {agent_id} is not present in the DecisionSteps") agent_index = self._agent_id_to_index[agent_id] # type: ignore agent_obs = [] for batched_obs in self.obs: agent_obs.append(batched_obs[agent_index]) agent_mask = None if self.action_mask is not None: agent_mask = [] for mask in self.action_mask: agent_mask.append(mask[agent_index]) return DecisionStep( obs=agent_obs, reward=self.reward[agent_index], agent_id=agent_id, action_mask=agent_mask, ) def __iter__(self) -> Iterator[Any]: yield from self.agent_id @staticmethod def empty(spec: "BehaviorSpec") -> "DecisionSteps": """ Returns an empty DecisionSteps. :param spec: The BehaviorSpec for the DecisionSteps """ obs: List[np.ndarray] = [] for shape in spec.observation_shapes: obs += [np.zeros((0,) + shape, dtype=np.float32)] return DecisionSteps( obs=obs, reward=np.zeros(0, dtype=np.float32), agent_id=np.zeros(0, dtype=np.int32), action_mask=None, ) class TerminalStep(NamedTuple): """ Contains the data a single Agent collected when its episode ended. - obs is a list of numpy arrays observations collected by the agent. - reward is a float. Corresponds to the rewards collected by the agent since the last simulation step. - interrupted is a bool. Is true if the Agent was interrupted since the last decision step. For example, if the Agent reached the maximum number of steps for the episode. - agent_id is an int and an unique identifier for the corresponding Agent. """ obs: List[np.ndarray] reward: float interrupted: bool agent_id: AgentId class TerminalSteps(Mapping): """ Contains the data a batch of Agents collected when their episode terminated. All Agents present in the TerminalSteps have ended their episode. - obs is a list of numpy arrays observations collected by the batch of agent. Each obs has one extra dimension compared to DecisionStep: the first dimension of the array corresponds to the batch size of the batch. - reward is a float vector of length batch size. Corresponds to the rewards collected by each agent since the last simulation step. - interrupted is an array of booleans of length batch size. Is true if the associated Agent was interrupted since the last decision step. For example, if the Agent reached the maximum number of steps for the episode. - agent_id is an int vector of length batch size containing unique identifier for the corresponding Agent. This is used to track Agents across simulation steps. """ def __init__(self, obs, reward, interrupted, agent_id): self.obs: List[np.ndarray] = obs self.reward: np.ndarray = reward self.interrupted: np.ndarray = interrupted self.agent_id: np.ndarray = agent_id self._agent_id_to_index: Optional[Dict[AgentId, int]] = None @property def agent_id_to_index(self) -> Dict[AgentId, int]: """ :returns: A Dict that maps agent_id to the index of those agents in this TerminalSteps. """ if self._agent_id_to_index is None: self._agent_id_to_index = {} for a_idx, a_id in enumerate(self.agent_id): self._agent_id_to_index[a_id] = a_idx return self._agent_id_to_index def __len__(self) -> int: return len(self.agent_id) def __getitem__(self, agent_id: AgentId) -> TerminalStep: """ returns the TerminalStep for a specific agent. :param agent_id: The id of the agent :returns: obs, reward, done, agent_id and optional action mask for a specific agent """ if agent_id not in self.agent_id_to_index: raise KeyError(f"agent_id {agent_id} is not present in the TerminalSteps") agent_index = self._agent_id_to_index[agent_id] # type: ignore agent_obs = [] for batched_obs in self.obs: agent_obs.append(batched_obs[agent_index]) return TerminalStep( obs=agent_obs, reward=self.reward[agent_index], interrupted=self.interrupted[agent_index], agent_id=agent_id, ) def __iter__(self) -> Iterator[Any]: yield from self.agent_id @staticmethod def empty(spec: "BehaviorSpec") -> "TerminalSteps": """ Returns an empty TerminalSteps. :param spec: The BehaviorSpec for the TerminalSteps """ obs: List[np.ndarray] = [] for shape in spec.observation_shapes: obs += [np.zeros((0,) + shape, dtype=np.float32)] return TerminalSteps( obs=obs, reward=np.zeros(0, dtype=np.float32), interrupted=np.zeros(0, dtype=np.bool), agent_id=np.zeros(0, dtype=np.int32), ) class ActionTuple: """ An object whose fields correspond to actions of different types. Continuous and discrete actions are numpy arrays of type float32 and int32, respectively and are type checked on construction. Dimensions are of (n_agents, continuous_size) and (n_agents, discrete_size), respectively. """ def __init__(self, continuous: np.ndarray, discrete: np.ndarray): if continuous.dtype != np.float32: continuous = continuous.astype(np.float32, copy=False) self._continuous = continuous if discrete.dtype != np.int32: discrete = discrete.astype(np.int32, copy=False) self._discrete = discrete @property def continuous(self) -> np.ndarray: return self._continuous @property def discrete(self) -> np.ndarray: return self._discrete class ActionSpec(NamedTuple): """ A NamedTuple containing utility functions and information about the action spaces for a group of Agents under the same behavior. - num_continuous_actions is an int corresponding to the number of floats which constitute the action. - discrete_branch_sizes is a Tuple of int where each int corresponds to the number of discrete actions available to the agent on an independent action branch. """ continuous_size: int discrete_branches: Tuple[int, ...] def __eq__(self, other): return ( self.continuous_size == other.continuous_size and self.discrete_branches == other.discrete_branches ) def __str__(self): return f"Continuous: {self.continuous_size}, Discrete: {self.discrete_branches}" # For backwards compatibility def is_discrete(self) -> bool: """ Returns true if this Behavior uses discrete actions """ return self.discrete_size > 0 and self.continuous_size == 0 # For backwards compatibility def is_continuous(self) -> bool: """ Returns true if this Behavior uses continuous actions """ return self.discrete_size == 0 and self.continuous_size > 0 @property def discrete_size(self) -> int: """ Returns a an int corresponding to the number of discrete branches. """ return len(self.discrete_branches) def empty_action(self, n_agents: int) -> ActionTuple: """ Generates ActionTuple corresponding to an empty action (all zeros) for a number of agents. :param n_agents: The number of agents that will have actions generated """ continuous = np.zeros((n_agents, self.continuous_size), dtype=np.float32) discrete = np.zeros((n_agents, self.discrete_size), dtype=np.int32) return ActionTuple(continuous, discrete) def random_action(self, n_agents: int) -> ActionTuple: """ Generates ActionTuple corresponding to a random action (either discrete or continuous) for a number of agents. :param n_agents: The number of agents that will have actions generated """ continuous = np.random.uniform( low=-1.0, high=1.0, size=(n_agents, self.continuous_size) ) discrete = np.array([]) if self.discrete_size > 0: discrete = np.column_stack( [ np.random.randint( 0, self.discrete_branches[i], # type: ignore size=(n_agents), dtype=np.int32, ) for i in range(self.discrete_size) ] ) return ActionTuple(continuous, discrete) def _validate_action( self, actions: ActionTuple, n_agents: int, name: str ) -> ActionTuple: """ Validates that action has the correct action dim for the correct number of agents and ensures the type. """ _expected_shape = (n_agents, self.continuous_size) if actions.continuous.shape != _expected_shape: raise UnityActionException( f"The behavior {name} needs a continuous input of dimension " f"{_expected_shape} for (, ) but " f"received input of dimension {actions.continuous.shape}" ) _expected_shape = (n_agents, self.discrete_size) if actions.discrete.shape != _expected_shape: raise UnityActionException( f"The behavior {name} needs a discrete input of dimension " f"{_expected_shape} for (, ) but " f"received input of dimension {actions.discrete.shape}" ) return actions @staticmethod def create_continuous(continuous_size: int) -> "ActionSpec": """ Creates an ActionSpec that is homogenously continuous """ return ActionSpec(continuous_size, ()) @staticmethod def create_discrete(discrete_branches: Tuple[int]) -> "ActionSpec": """ Creates an ActionSpec that is homogenously discrete """ return ActionSpec(0, discrete_branches) class BehaviorSpec(NamedTuple): """ A NamedTuple containing information about the observation and action spaces for a group of Agents under the same behavior. - observation_shapes is a List of Tuples of int : Each Tuple corresponds to an observation's dimensions. The shape tuples have the same ordering as the ordering of the DecisionSteps and TerminalSteps. - action_spec is an ActionSpec NamedTuple """ observation_shapes: List[Tuple] action_spec: ActionSpec class BehaviorMapping(Mapping): def __init__(self, specs: Dict[BehaviorName, BehaviorSpec]): self._dict = specs def __len__(self) -> int: return len(self._dict) def __getitem__(self, behavior: BehaviorName) -> BehaviorSpec: return self._dict[behavior] def __iter__(self) -> Iterator[Any]: yield from self._dict class BaseEnv(ABC): @abstractmethod def step(self) -> None: """ Signals the environment that it must move the simulation forward by one step. """ @abstractmethod def reset(self) -> None: """ Signals the environment that it must reset the simulation. """ @abstractmethod def close(self) -> None: """ Signals the environment that it must close. """ @property @abstractmethod def behavior_specs(self) -> MappingType[str, BehaviorSpec]: """ Returns a Mapping from behavior names to behavior specs. Agents grouped under the same behavior name have the same action and observation specs, and are expected to behave similarly in the environment. Note that new keys can be added to this mapping as new policies are instantiated. """ @abstractmethod def set_actions(self, behavior_name: BehaviorName, action: ActionTuple) -> None: """ Sets the action for all of the agents in the simulation for the next step. The Actions must be in the same order as the order received in the DecisionSteps. :param behavior_name: The name of the behavior the agents are part of :param action: ActionTuple tuple of continuous and/or discrete action. Actions are np.arrays with dimensions (n_agents, continuous_size) and (n_agents, discrete_size), respectively. """ @abstractmethod def set_action_for_agent( self, behavior_name: BehaviorName, agent_id: AgentId, action: ActionTuple ) -> None: """ Sets the action for one of the agents in the simulation for the next step. :param behavior_name: The name of the behavior the agent is part of :param agent_id: The id of the agent the action is set for :param action: ActionTuple tuple of continuous and/or discrete action Actions are np.arrays with dimensions (1, continuous_size) and (1, discrete_size), respectively. Note, this initial dimensions of 1 is because this action is meant for a single agent. """ @abstractmethod def get_steps( self, behavior_name: BehaviorName ) -> Tuple[DecisionSteps, TerminalSteps]: """ Retrieves the steps of the agents that requested a step in the simulation. :param behavior_name: The name of the behavior the agents are part of :return: A tuple containing : - A DecisionSteps NamedTuple containing the observations, the rewards, the agent ids and the action masks for the Agents of the specified behavior. These Agents need an action this step. - A TerminalSteps NamedTuple containing the observations, rewards, agent ids and interrupted flags of the agents that had their episode terminated last step. """