using System.Collections; using System.Collections.Generic; using UnityEngine; public class WallAcademy : Academy { public int minWallHeight; public int maxWallHeight; public override void AcademyReset() { minWallHeight = (int)resetParameters["min_wall_height"]; maxWallHeight = (int)resetParameters["max_wall_height"]; } public override void AcademyStep() { } }