using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using MLAgents; public class TennisAgent : Agent { [Header("Specific to Tennis")] public GameObject ball; public bool invertX; public int score; public GameObject myArea; private Text textComponent; private Rigidbody agentRb; private Rigidbody ballRb; private float invertMult; // Looks for the scoreboard based on the name of the gameObjects. // Do not modify the names of the Score GameObjects private const string CanvasName = "Canvas"; private const string ScoreBoardAName = "ScoreA"; private const string ScoreBoardBName = "ScoreB"; public override void InitializeAgent() { agentRb = GetComponent(); ballRb = GetComponent(); var canvas = GameObject.Find(CanvasName); GameObject scoreBoard; if (invertX) { scoreBoard = canvas.transform.Find(ScoreBoardBName).gameObject; } else { scoreBoard = canvas.transform.Find(ScoreBoardAName).gameObject; } textComponent = scoreBoard.GetComponent(); } public override void CollectObservations() { AddVectorObs(invertMult * (transform.position.x - myArea.transform.position.x)); AddVectorObs(transform.position.y - myArea.transform.position.y); AddVectorObs(invertMult * agentRb.velocity.x); AddVectorObs(agentRb.velocity.y); AddVectorObs(invertMult * (ball.transform.position.x - myArea.transform.position.x)); AddVectorObs(ball.transform.position.y - myArea.transform.position.y); AddVectorObs(invertMult * ballRb.velocity.x); AddVectorObs(ballRb.velocity.y); } public override void AgentAction(float[] vectorAction, string textAction) { var moveX = Mathf.Clamp(vectorAction[0], -1f, 1f) * invertMult; var moveY = Mathf.Clamp(vectorAction[1], -1f, 1f); if (moveY > 0.5 && transform.position.y - transform.parent.transform.position.y < -1.5f) { agentRb.velocity = new Vector3(agentRb.velocity.x, 7f, 0f); } agentRb.velocity = new Vector3(moveX * 30f, agentRb.velocity.y, 0f); if (invertX && transform.position.x - transform.parent.transform.position.x < -invertMult || !invertX && transform.position.x - transform.parent.transform.position.x > -invertMult) { transform.position = new Vector3(-invertMult + transform.parent.transform.position.x, transform.position.y, transform.position.z); } textComponent.text = score.ToString(); } public override void AgentReset() { invertMult = invertX ? -1f : 1f; transform.position = new Vector3(-invertMult * Random.Range(6f, 8f), -1.5f, 0f) + transform.parent.transform.position; agentRb.velocity = new Vector3(0f, 0f, 0f); } }