using System; using NUnit.Framework; using UnityEngine; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Tests { [TestFixture] public class CameraSensorComponentTest { [Test] public void TestCameraSensorComponent() { foreach (var grayscale in new[] { true, false }) { foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType))) { var width = 24; var height = 16; var camera = Camera.main; var agentGameObj = new GameObject("agent"); var cameraComponent = agentGameObj.AddComponent(); cameraComponent.Camera = camera; cameraComponent.Height = height; cameraComponent.Width = width; cameraComponent.Grayscale = grayscale; cameraComponent.CompressionType = compression; var expectedShape = new[] { height, width, grayscale ? 1 : 3 }; Assert.AreEqual(expectedShape, cameraComponent.GetObservationShape()); Assert.IsTrue(cameraComponent.IsVisual()); Assert.IsFalse(cameraComponent.IsVector()); var sensor = cameraComponent.CreateSensor(); Assert.AreEqual(expectedShape, sensor.GetObservationShape()); Assert.AreEqual(typeof(CameraSensor), sensor.GetType()); } } } } }