using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEditor; using Unity.Barracuda; using Unity.MLAgents.Inference; using Unity.MLAgents.Sensors; using Unity.MLAgents.Policies; namespace Unity.MLAgents.Tests { public class Test3DSensorComponent : SensorComponent { public ISensor Sensor; public override ISensor CreateSensor() { return Sensor; } public override int[] GetObservationShape() { return Sensor.GetObservationShape(); } } public class Test3DSensor : ISensor { int m_Width; int m_Height; int m_Channels; string m_Name; public Test3DSensor(string name, int width, int height, int channels) { m_Width = width; m_Height = height; m_Channels = channels; m_Name = name; } public int[] GetObservationShape() { return new [] {m_Height, m_Width, m_Channels }; } public int Write(ObservationWriter writer) { for (int i = 0; i < m_Width * m_Height * m_Channels; i++) { writer[i] = 0.0f; } return m_Width * m_Height * m_Channels; } public byte[] GetCompressedObservation() { return new byte[0]; } public void Update() {} public void Reset() { } public SensorCompressionType GetCompressionType() { return SensorCompressionType.None; } public string GetName() { return m_Name; } } [TestFixture] public class ParameterLoaderTest { const string k_continuous2vis8vec2actionPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/continuous2vis8vec2action.nn"; const string k_discrete1vis0vec_2_3action_recurrModelPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/discrete1vis0vec_2_3action_recurr.nn"; NNModel continuous2vis8vec2actionModel; NNModel discrete1vis0vec_2_3action_recurrModel; Test3DSensorComponent sensor_21_20_3; Test3DSensorComponent sensor_20_22_3; BrainParameters GetContinuous2vis8vec2actionBrainParameters() { var validBrainParameters = new BrainParameters(); validBrainParameters.VectorObservationSize = 8; validBrainParameters.VectorActionSize = new [] { 2 }; validBrainParameters.NumStackedVectorObservations = 1; validBrainParameters.VectorActionSpaceType = SpaceType.Continuous; return validBrainParameters; } BrainParameters GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters() { var validBrainParameters = new BrainParameters(); validBrainParameters.VectorObservationSize = 0; validBrainParameters.VectorActionSize = new [] { 2, 3 }; validBrainParameters.NumStackedVectorObservations = 1; validBrainParameters.VectorActionSpaceType = SpaceType.Discrete; return validBrainParameters; } [SetUp] public void SetUp() { continuous2vis8vec2actionModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuous2vis8vec2actionPath, typeof(NNModel)); discrete1vis0vec_2_3action_recurrModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete1vis0vec_2_3action_recurrModelPath, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent(); sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3); } [Test] public void TestModelExist() { Assert.IsNotNull(continuous2vis8vec2actionModel); Assert.IsNotNull(discrete1vis0vec_2_3action_recurrModel); } [Test] public void TestGetInputTensors1() { var model = ModelLoader.Load(continuous2vis8vec2actionModel); var inputTensors = BarracudaModelParamLoader.GetInputTensors(model); var inputNames = inputTensors.Select(x => x.name).ToList(); // Model should contain 3 inputs : vector, visual 1 and visual 2 Assert.AreEqual(3, inputNames.Count); Assert.Contains(TensorNames.VectorObservationPlaceholder, inputNames); Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames); Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "1", inputNames); Assert.AreEqual(2, BarracudaModelParamLoader.GetNumVisualInputs(model)); // Test if the model is null Assert.AreEqual(0, BarracudaModelParamLoader.GetInputTensors(null).Count); Assert.AreEqual(0, BarracudaModelParamLoader.GetNumVisualInputs(null)); } [Test] public void TestGetInputTensors2() { var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel); var inputTensors = BarracudaModelParamLoader.GetInputTensors(model); var inputNames = inputTensors.Select(x => x.name).ToList(); // Model should contain 2 inputs : recurrent and visual 1 Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames); // TODO :There are some memory tensors as well } [Test] public void TestGetOutputTensors1() { var model = ModelLoader.Load(continuous2vis8vec2actionModel); var outputNames = BarracudaModelParamLoader.GetOutputNames(model); Assert.Contains(TensorNames.ActionOutput, outputNames); Assert.AreEqual(1, outputNames.Count()); Assert.AreEqual(0, BarracudaModelParamLoader.GetOutputNames(null).Count()); } [Test] public void TestGetOutputTensors2() { var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel); var outputNames = BarracudaModelParamLoader.GetOutputNames(model); Assert.Contains(TensorNames.ActionOutput, outputNames); // TODO : There are some memory tensors as well } [Test] public void TestCheckModelValid1() { var model = ModelLoader.Load(continuous2vis8vec2actionModel); var validBrainParameters = GetContinuous2vis8vec2actionBrainParameters(); var errors = BarracudaModelParamLoader.CheckModel(model, validBrainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.AreEqual(0, errors.Count()); // There should not be any errors } [Test] public void TestCheckModelValid2() { var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel); var validBrainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters(); var errors = BarracudaModelParamLoader.CheckModel(model, validBrainParameters, new SensorComponent[] { sensor_21_20_3 }); Assert.AreEqual(0, errors.Count()); // There should not be any errors } [Test] public void TestCheckModelThrowsVectorObservation1() { var model = ModelLoader.Load(continuous2vis8vec2actionModel); var brainParameters = GetContinuous2vis8vec2actionBrainParameters(); brainParameters.VectorObservationSize = 9; // Invalid observation var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.Greater(errors.Count(), 0); brainParameters = GetContinuous2vis8vec2actionBrainParameters(); brainParameters.NumStackedVectorObservations = 2;// Invalid stacking errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.Greater(errors.Count(), 0); } [Test] public void TestCheckModelThrowsVectorObservation2() { var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel); var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters(); brainParameters.VectorObservationSize = 1; // Invalid observation var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 }); Assert.Greater(errors.Count(), 0); } [Test] public void TestCheckModelThrowsAction1() { var model = ModelLoader.Load(continuous2vis8vec2actionModel); var brainParameters = GetContinuous2vis8vec2actionBrainParameters(); brainParameters.VectorActionSize = new [] { 3 }; // Invalid action var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.Greater(errors.Count(), 0); brainParameters = GetContinuous2vis8vec2actionBrainParameters(); brainParameters.VectorActionSpaceType = SpaceType.Discrete;// Invalid SpaceType errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.Greater(errors.Count(), 0); } [Test] public void TestCheckModelThrowsAction2() { var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel); var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters(); brainParameters.VectorActionSize = new [] { 3, 3 }; // Invalid action var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 }); Assert.Greater(errors.Count(), 0); brainParameters = GetContinuous2vis8vec2actionBrainParameters(); brainParameters.VectorActionSpaceType = SpaceType.Continuous;// Invalid SpaceType errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 }); Assert.Greater(errors.Count(), 0); } [Test] public void TestCheckModelThrowsNoModel() { var brainParameters = GetContinuous2vis8vec2actionBrainParameters(); var errors = BarracudaModelParamLoader.CheckModel(null, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }); Assert.Greater(errors.Count(), 0); } } }