# Migrating ## Migrating from ML-Agents toolkit v0.5 to v0.6 ### Important * Brains are now Scriptable Objects instead of Monobehaviors. This will allow you to set Brains into prefabs and use the same brains accross scenes. * To update a scene from v0.5 to v0.6, you must: * Remove the `Brain` GameObjects in the scene * Create new `Brain` Scriptable Objects using `Assets -> Create -> ML-Agents` * Edit their `Brain Paramters` to be the same as the parameters used in the `Brain` GameObjects * Agents have a `Brain` field in the Inspector, you need to drag the appropriate Brain asset in it. __Note:__ You can pass the same brain to multiple agents in a scene by leveraging Unity's prefab system or look for all the agents in a scene using the search bar of the `Hierarchy` window with the word `Agent`. ## Migrating from ML-Agents toolkit v0.4 to v0.5 ### Important * The Unity project `unity-environment` has been renamed `UnitySDK`. * The `python` folder has been renamed to `ml-agents`. It now contains two packages, `mlagents.env` and `mlagents.trainers`. `mlagents.env` can be used to interact directly with a Unity environment, while `mlagents.trainers` contains the classes for training agents. * The supported Unity version has changed from `2017.1 or later` to `2017.4 or later`. 2017.4 is an LTS (Long Term Support) version that helps us maintain good quality and support. Earlier versions of Unity might still work, but you may encounter an [error](FAQ.md#instance-of-corebraininternal-couldnt-be-created) listed here. ### Unity API * Discrete Actions now use [branches](https://arxiv.org/abs/1711.08946). You can now specify concurrent discrete actions. You will need to update the Brain Parameters in the Brain Inspector in all your environments that use discrete actions. Refer to the [discrete action documentation](Learning-Environment-Design-Agents.md#discrete-action-space) for more information. ### Python API * In order to run a training session, you can now use the command `mlagents-learn` instead of `python3 learn.py` after installing the `mlagents` packages. This change is documented [here](Training-ML-Agents.md#training-with-mlagents-learn). For example, if we previously ran ```sh python3 learn.py 3DBall --train ``` from the `python/` directory, we now run ```sh mlagents-learn config/trainer_config.yaml --env=3DBall --train ``` from the directory where we installed the ML-Agents Toolkit. * It is now required to specify the path to the yaml trainer configuration file when running `mlagents-learn`. For an example trainer configuration file, see [trainer_config.yaml](../config/trainer_config.yaml). An example of passing a trainer configuration to `mlagents-learn` is shown above. * The environment name is now passed through the `--env` option. * Curriculum learning has been changed. Refer to the [curriculum learning documentation](Training-Curriculum-Learning.md) for detailed information. In summary: * Curriculum files for the same environment must now be placed into a folder. Each curriculum file should be named after the brain whose curriculum it specifies. * `min_lesson_length` now specifies the minimum number of episodes in a lesson and affects reward thresholding. * It is no longer necessary to specify the `Max Steps` of the Academy to use curriculum learning. ## Migrating from ML-Agents toolkit v0.3 to v0.4 ### Unity API * `using MLAgents;` needs to be added in all of the C# scripts that use ML-Agents. ### Python API * We've changed some of the Python packages dependencies in requirement.txt file. Make sure to run `pip3 install .` within your `ml-agents/python` folder to update your Python packages. ## Migrating from ML-Agents toolkit v0.2 to v0.3 There are a large number of new features and improvements in the ML-Agents toolkit v0.3 which change both the training process and Unity API in ways which will cause incompatibilities with environments made using older versions. This page is designed to highlight those changes for users familiar with v0.1 or v0.2 in order to ensure a smooth transition. ### Important * The ML-Agents toolkit is no longer compatible with Python 2. ### Python Training * The training script `ppo.py` and `PPO.ipynb` Python notebook have been replaced with a single `learn.py` script as the launching point for training with ML-Agents. For more information on using `learn.py`, see [here](Training-ML-Agents.md#training-with-mlagents-learn). * Hyperparameters for training Brains are now stored in the `trainer_config.yaml` file. For more information on using this file, see [here](Training-ML-Agents.md#training-config-file). ### Unity API * Modifications to an Agent's rewards must now be done using either `AddReward()` or `SetReward()`. * Setting an Agent to done now requires the use of the `Done()` method. * `CollectStates()` has been replaced by `CollectObservations()`, which now no longer returns a list of floats. * To collect observations, call `AddVectorObs()` within `CollectObservations()`. Note that you can call `AddVectorObs()` with floats, integers, lists and arrays of floats, Vector3 and Quaternions. * `AgentStep()` has been replaced by `AgentAction()`. * `WaitTime()` has been removed. * The `Frame Skip` field of the Academy is replaced by the Agent's `Decision Frequency` field, enabling the Agent to make decisions at different frequencies. * The names of the inputs in the Internal Brain have been changed. You must replace `state` with `vector_observation` and `observation` with `visual_observation`. In addition, you must remove the `epsilon` placeholder. ### Semantics In order to more closely align with the terminology used in the Reinforcement Learning field, and to be more descriptive, we have changed the names of some of the concepts used in ML-Agents. The changes are highlighted in the table below. | Old - v0.2 and earlier | New - v0.3 and later | | --- | --- | | State | Vector Observation | | Observation | Visual Observation | | Action | Vector Action | | N/A | Text Observation | | N/A | Text Action |