using System.Collections.Generic; using UnityEngine; using MLAgents; public class BasicDecision : MonoBehaviour, Decision { public float[] Decide( List vectorObs, List visualObs, float reward, bool done, List memory) { return new float[1] { 1f }; } public List MakeMemory( List vectorObs, List visualObs, float reward, bool done, List memory) { return new List(); } }