from unityagents.communicator import Communicator from communicator_objects import UnityMessage, UnityOutput, UnityInput,\ ResolutionProto, BrainParametersProto, UnityRLInitializationOutput,\ AgentInfoProto, UnityRLOutput class MockCommunicator(Communicator): def __init__(self, discrete_action=False, visual_inputs=0): """ Python side of the grpc communication. Python is the client and Unity the server :int base_port: Baseline port number to connect to Unity environment over. worker_id increments over this. :int worker_id: Number to add to communication port (5005) [0]. Used for asynchronous agent scenarios. """ self.is_discrete = discrete_action self.steps = 0 self.visual_inputs = visual_inputs self.has_been_closed = False def initialize(self, inputs: UnityInput) -> UnityOutput: resolutions = [ResolutionProto( width=30, height=40, gray_scale=False) for i in range(self.visual_inputs)] bp = BrainParametersProto( vector_observation_size=3, num_stacked_vector_observations=2, vector_action_size=2, camera_resolutions=resolutions, vector_action_descriptions=["", ""], vector_action_space_type=int(not self.is_discrete), vector_observation_space_type=1, brain_name="RealFakeBrain", brain_type=2 ) rl_init = UnityRLInitializationOutput( name="RealFakeAcademy", version="API-4", log_path="", brain_parameters=[bp] ) return UnityOutput( rl_initialization_output=rl_init ) def exchange(self, inputs: UnityInput) -> UnityOutput: dict_agent_info = {} if self.is_discrete: vector_action = [1] else: vector_action = [1, 2] list_agent_info = [] for i in range(3): list_agent_info.append( AgentInfoProto( stacked_vector_observation=[1, 2, 3, 1, 2, 3], reward=1, stored_vector_actions=vector_action, stored_text_actions="", text_observation="", memories=[], done=(i == 2), max_step_reached=False, id=i )) dict_agent_info["RealFakeBrain"] = \ UnityRLOutput.ListAgentInfoProto(value=list_agent_info) global_done = False try: global_done = (inputs.rl_input.agent_actions["RealFakeBrain"].value[0].vector_actions[0] == -1) except: pass result = UnityRLOutput( global_done=global_done, agentInfos=dict_agent_info ) return UnityOutput( rl_output=result ) def close(self): """ Sends a shutdown signal to the unity environment, and closes the grpc connection. """ self.has_been_closed = True