# Using Docker For ML-Agents (Experimental) We currently offer an experimental solution for Windows and Mac users who would like to do training or inference using Docker. This option may be appealing to those who would like to avoid installing Python and TensorFlow themselves. The current setup forces both TensorFlow and Unity to _only_ rely on the CPU for computations. Consequently, our Docker support is limited to environments whose agents **do not** use camera-based visual observations. For example, the [GridWorld](Learning-Environment-Examples.md#gridworld) environment is **not** supported. ## Requirements - Unity _Linux Build Support_ Component - [Docker](https://www.docker.com) ## Setup - [Download](https://unity3d.com/get-unity/download) the Unity Installer and add the _Linux Build Support_ Component - [Download](https://www.docker.com/community-edition#/download) and install Docker if you don't have it setup on your machine. - Since Docker runs a container in an environment that is isolated from the host machine, a mounted directory in your host machine is used to share data, e.g. the Unity executable, curriculum files and tensorflow graph. For convenience, we created an empty `unity-volume` directory at the root of the repository for this purpose, but feel free to use any other directory. The remainder of this guide assumes that the `unity-volume` directory is the one used. ## Usage Using Docker for ML-Agents involves three steps: building the Unity environment with specific flags, building a Docker container and, finally, running the container. If you are not familiar with building a Unity environment for ML-Agents, please read through our [Getting Started with the 3D Balance Ball Example](Getting-Started-with-Balance-Ball.md) guide first. ### Build the Environment Since Docker typically runs a container sharing a (linux) kernel with the host machine, the Unity environment **has** to be built for the **linux platform**. When building a Unity environment, please select the following options from the the Build Settings window: - Set the _Target Platform_ to `Linux` - Set the _Architecture_ to `x86_64` - `Uncheck` the _Development Build_ option - `Check` the _Headless Mode_ option. (_This is required because the Unity binary will run in a container that does not have graphics drivers installed_.) ![Build Settings For Docker](images/docker_build_settings.png) Then click `Build`, pick an environment name (e.g. `3DBall`) and set the output directory to `unity-volume`. After building, ensure that the file `.x86_64` and subdirectory `_Data/` are created under `unity-volume`. ### Build the Docker Container First, make sure the Docker engine is running on your machine. Then build the Docker container by calling the following command at the top-level of the repository: ``` docker build -t . ``` Replace `` with a name for the Docker image, e.g. `balance.ball.v0.1`. ### Run the Docker Container Run the Docker container by calling the following command at the top-level of the repository: ``` docker run --name \ --mount type=bind,source="$(pwd)"/unity-volume,target=/unity-volume \ :latest \ --docker-target-name=unity-volume \ --train --run-id= ``` Notes on argument values: - `` is used to identify the container (in case you want to interrupt and terminate it). This is optional and Docker will set a random string if this is not set. _Note that this must be unique for every run of a Docker Image_ - `` and ``: References the image and environment names, respectively. - `source`: Reference to the path in your host OS where you will store the Unity executable. - `target`: Tells Docker to mount the `source` path as a disk with this name. - `docker-target-name`: Tells the ML-Agents Python package what the name of the disk where it can read the Unity executable and store the graph. **This should therefore be identical to `target`.** - `train`, `run-id`: ML-Agents arguments passed to `learn.py`. `train` trains the algorithm, `run-id` is used to tag each experiment with a unique identifier. For the `3DBall` environment, for example this would be: ``` docker run --name 3DBallContainer.first.trial \ --mount type=bind,source="$(pwd)"/unity-volume,target=/unity-volume \ balance.ball.v0.1:latest 3Dball \ --docker-target-name=unity-volume \ --train --run-id=3dball_first_trial ``` For more detail on Docker mounts, check out [these](https://docs.docker.com/storage/bind-mounts/) docs from Docker. ### Stopping Container and Saving State If you are satisfied with the progress being made by the algorithm in training, you can stop the docker container, while saving state using the following : ``` docker kill --signal=SIGINT ``` `` is the name of the container that you set during the `docker run`. If you didn't set the container name there, you can find the automatically generated identifier by running `docker container ls`.