syntax = "proto3"; import "mlagents_envs/communicator_objects/agent_info.proto"; option csharp_namespace = "Unity.MLAgents.CommunicatorObjects"; package communicator_objects; message UnityRLOutputProto { message ListAgentInfoProto { repeated AgentInfoProto value = 1; } reserved 1; // deprecated bool global_done field map agentInfos = 2; bytes side_channel = 3; }