using UnityEngine;
namespace Unity.MLAgents.Sensors
{
///
/// Editor components for creating Sensors. Generally an ISensor implementation should have a
/// corresponding SensorComponent to create it.
///
public abstract class SensorComponent : MonoBehaviour
{
///
/// Create the ISensors. This is called by the Agent when it is initialized.
///
/// Created ISensor objects.
public abstract ISensor[] CreateSensors();
}
}