using System; using MLAgents.InferenceBrain; using UnityEngine; namespace MLAgents.Sensor { public struct CompressedObservation { /// /// The compressed data. /// public byte[] Data; /// /// The format of the compressed data /// public CompressionType CompressionType; /// /// The uncompressed dimensions of the data. /// E.g. for RGB visual observations, this will be {Width, Height, 3} /// public int[] Shape; } }