using System;
using MLAgents.InferenceBrain;
using UnityEngine;
namespace MLAgents.Sensor
{
public struct CompressedObservation
{
///
/// The compressed data.
///
public byte[] Data;
///
/// The format of the compressed data
///
public CompressionType CompressionType;
///
/// The uncompressed dimensions of the data.
/// E.g. for RGB visual observations, this will be {Width, Height, 3}
///
public int[] Shape;
}
}