using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; [System.Serializable] public class PlayerState { public int playerIndex; [FormerlySerializedAs("agentRB")] public Rigidbody agentRb; public Vector3 startingPos; public AgentSoccer agentScript; public float ballPosReward; } public class SoccerFieldArea : MonoBehaviour { public GameObject ball; [FormerlySerializedAs("ballRB")] [HideInInspector] public Rigidbody ballRb; public GameObject ground; public GameObject centerPitch; SoccerBallController m_BallController; public List playerStates = new List(); [HideInInspector] public Vector3 ballStartingPos; public GameObject goalTextUI; [HideInInspector] public bool canResetBall; Material m_GroundMaterial; Renderer m_GroundRenderer; SoccerAcademy m_Academy; public IEnumerator GoalScoredSwapGroundMaterial(Material mat, float time) { m_GroundRenderer.material = mat; yield return new WaitForSeconds(time); m_GroundRenderer.material = m_GroundMaterial; } void Awake() { m_Academy = FindObjectOfType(); m_GroundRenderer = centerPitch.GetComponent(); m_GroundMaterial = m_GroundRenderer.material; canResetBall = true; if (goalTextUI) { goalTextUI.SetActive(false); } ballRb = ball.GetComponent(); m_BallController = ball.GetComponent(); m_BallController.area = this; ballStartingPos = ball.transform.position; } IEnumerator ShowGoalUI() { if (goalTextUI) goalTextUI.SetActive(true); yield return new WaitForSeconds(.25f); if (goalTextUI) goalTextUI.SetActive(false); } public void AllPlayersDone(float reward) { foreach (var ps in playerStates) { if (ps.agentScript.gameObject.activeInHierarchy) { if (reward != 0) { ps.agentScript.AddReward(reward); } ps.agentScript.Done(); } } } public void GoalTouched(AgentSoccer.Team scoredTeam) { foreach (var ps in playerStates) { if (ps.agentScript.team == scoredTeam) { RewardOrPunishPlayer(ps, m_Academy.strikerReward, m_Academy.goalieReward); } else { RewardOrPunishPlayer(ps, m_Academy.strikerPunish, m_Academy.goaliePunish); } if (m_Academy.randomizePlayersTeamForTraining) { ps.agentScript.ChooseRandomTeam(); } if (scoredTeam == AgentSoccer.Team.Purple) { StartCoroutine(GoalScoredSwapGroundMaterial(m_Academy.purpleMaterial, 1)); } else { StartCoroutine(GoalScoredSwapGroundMaterial(m_Academy.blueMaterial, 1)); } if (goalTextUI) { StartCoroutine(ShowGoalUI()); } } } public void RewardOrPunishPlayer(PlayerState ps, float striker, float goalie) { if (ps.agentScript.agentRole == AgentSoccer.AgentRole.Striker) { ps.agentScript.AddReward(striker); } if (ps.agentScript.agentRole == AgentSoccer.AgentRole.Goalie) { ps.agentScript.AddReward(goalie); } ps.agentScript.Done(); //all agents need to be reset } public Vector3 GetRandomSpawnPos(AgentSoccer.AgentRole role, AgentSoccer.Team team) { var xOffset = 0f; if (role == AgentSoccer.AgentRole.Goalie) { xOffset = 13f; } if (role == AgentSoccer.AgentRole.Striker) { xOffset = 7f; } if (team == AgentSoccer.Team.Blue) { xOffset = xOffset * -1f; } var randomSpawnPos = ground.transform.position + new Vector3(xOffset, 0f, 0f) + (Random.insideUnitSphere * 2); randomSpawnPos.y = ground.transform.position.y + 2; return randomSpawnPos; } public Vector3 GetBallSpawnPosition() { var randomSpawnPos = ground.transform.position + new Vector3(0f, 0f, 0f) + (Random.insideUnitSphere * 2); randomSpawnPos.y = ground.transform.position.y + 2; return randomSpawnPos; } public void ResetBall() { ball.transform.position = GetBallSpawnPosition(); ballRb.velocity = Vector3.zero; ballRb.angularVelocity = Vector3.zero; var ballScale = m_Academy.resetParameters["ball_scale"]; ballRb.transform.localScale = new Vector3(ballScale, ballScale, ballScale); } }