import numpy as np from mlagents.trainers.buffer import AgentBuffer from mlagents_envs.base_env import BehaviorSpec from mlagents.trainers.trajectory import SplitObservations def create_agent_buffer( behavior_spec: BehaviorSpec, number: int, reward: float = 0.0 ) -> AgentBuffer: buffer = AgentBuffer() curr_observations = [ np.random.normal(size=shape).astype(np.float32) for shape in behavior_spec.observation_shapes ] next_observations = [ np.random.normal(size=shape).astype(np.float32) for shape in behavior_spec.observation_shapes ] action_buffer = behavior_spec.action_spec.random_action(1) action = {} if behavior_spec.action_spec.continuous_size > 0: action["continuous_action"] = action_buffer.continuous if behavior_spec.action_spec.discrete_size > 0: action["discrete_action"] = action_buffer.discrete for _ in range(number): curr_split_obs = SplitObservations.from_observations(curr_observations) next_split_obs = SplitObservations.from_observations(next_observations) for i, _ in enumerate(curr_split_obs.visual_observations): buffer["visual_obs%d" % i].append(curr_split_obs.visual_observations[i]) buffer["next_visual_obs%d" % i].append( next_split_obs.visual_observations[i] ) buffer["vector_obs"].append(curr_split_obs.vector_observations) buffer["next_vector_in"].append(next_split_obs.vector_observations) for _act_type, _act in action.items(): buffer[_act_type].append(_act[0, :]) buffer["reward"].append(np.ones(1, dtype=np.float32) * reward) buffer["masks"].append(np.ones(1, dtype=np.float32)) buffer["done"] = np.zeros(number, dtype=np.float32) return buffer