using UnityEngine;
namespace MLAgents.Sensors
{
///
/// A SensorComponent that creates a .
///
[AddComponentMenu("ML Agents/Camera Sensor", (int)MenuGroup.Sensors)]
public class CameraSensorComponent : SensorComponent
{
///
/// Camera object that provides the data to the sensor.
///
public new Camera camera;
///
/// Name of the generated object.
///
public string sensorName = "CameraSensor";
///
/// Width of the generated image.
///
public int width = 84;
///
/// Height of the generated image.
///
public int height = 84;
///
/// Whether to generate grayscale images or color.
///
public bool grayscale;
///
/// The compression type to use for the sensor.
///
public SensorCompressionType compression = SensorCompressionType.PNG;
///
/// Creates the
///
/// The created object for this component.
public override ISensor CreateSensor()
{
return new CameraSensor(camera, width, height, grayscale, sensorName, compression);
}
///
/// Computes the observation shape of the sensor.
///
/// The observation shape of the associated object.
public override int[] GetObservationShape()
{
return CameraSensor.GenerateShape(width, height, grayscale);
}
}
}