using UnityEngine; public class PushBlockSettings : MonoBehaviour { /// /// The "walking speed" of the agents in the scene. /// public float agentRunSpeed; /// /// The agent rotation speed. /// Every agent will use this setting. /// public float agentRotationSpeed; /// /// The spawn area margin multiplier. /// ex: .9 means 90% of spawn area will be used. /// .1 margin will be left (so players don't spawn off of the edge). /// The higher this value, the longer training time required. /// public float spawnAreaMarginMultiplier; /// /// When a goal is scored the ground will switch to this /// material for a few seconds. /// public Material goalScoredMaterial; /// /// When an agent fails, the ground will turn this material for a few seconds. /// public Material failMaterial; }