//Detect when the orange block has touched the goal. //Detect when the orange block has touched an obstacle. //Put this script onto the orange block. There's nothing you need to set in the editor. //Make sure the goal is tagged with "goal" in the editor. using UnityEngine; public class GoalDetect : MonoBehaviour { /// /// The associated agent. /// This will be set by the agent script on Initialization. /// Don't need to manually set. /// [HideInInspector] public PushAgentBasic agent; // void OnCollisionEnter(Collision col) { // Touched goal. if (col.gameObject.CompareTag("goal")) { agent.ScoredAGoal(); } } }