using System.Collections; using System.Collections.Generic; using UnityEngine; /// Generic functions for Decision Interface public interface Decision { /// \brief Implement this method to define the logic of decision making /// for the CoreBrainHeuristic /** Given the information about the agent, return a vector of actions. * @param state The state of the agent * @param observation The cameras the agent uses * @param reward The reward the agent had at the previous step * @param done Weather or not the agent is done * @param memory The memories stored from the previous step with MakeMemory() * @return The vector of actions the agent will take at the next step */ float[] Decide(List state, List observation, float reward, bool done, float[] memory); /// \brief Implement this method to define the logic of memory making for /// the CoreBrainHeuristic /** Given the information about the agent, return the new memory vector for the agent. * @param state The state of the agent * @param observation The cameras the agent uses * @param reward The reward the agent had at the previous step * @param done Weather or not the agent is done * @param memory The memories stored from the previous step with MakeMemory() * @return The vector of memories the agent will use at the next step */ float[] MakeMemory(List state, List observation, float reward, bool done, float[] memory); }