using System.Collections; using System.Collections.Generic; using UnityEngine; public class DroneEngine : MonoBehaviour { public float maxPower; [HideInInspector] public float powerMultiplier; Rigidbody rb; Transform tr; void Start(){ rb = gameObject.GetComponent(); tr = gameObject.transform; } void FixedUpdate(){ powerMultiplier = Mathf.Max(-1f, Mathf.Min(powerMultiplier, 1f)); rb.AddForce(tr.up * maxPower * powerMultiplier); } }