using NUnit.Framework; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Tests { public static class SensorTestHelper { public static void CompareObservation(ISensor sensor, float[] expected) { string errorMessage; bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); Assert.IsTrue(isOK, errorMessage); } public static void CompareObservation(ISensor sensor, float[,,] expected) { string errorMessage; bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); Assert.IsTrue(isOK, errorMessage); } } }