namespace Unity.MLAgents.Sensors.Reflection { /// /// Sensor that wraps a float field or property of an object, and returns /// that as an observation. /// internal class FloatReflectionSensor : ReflectionSensorBase { public FloatReflectionSensor(ReflectionSensorInfo reflectionSensorInfo) : base(reflectionSensorInfo, 1) { } internal override void WriteReflectedField(ObservationWriter writer) { var floatVal = (System.Single)GetReflectedValue(); writer[0] = floatVal; } } }