using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ML-Agents")] [assembly: InternalsVisibleTo("Unity.ML-Agents.Editor")] [assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.ML-Agents.Runtime.Sensor.Tests")] [assembly: InternalsVisibleTo("Unity.ML-Agents.Runtime.Utils.Tests")]