using UnityEngine;
namespace Unity.MLAgents.Actuators
{
///
/// Editor components for creating Actuators. Generally an IActuator component should
/// have a corresponding ActuatorComponent.
///
internal abstract class ActuatorComponent : MonoBehaviour
{
///
/// Create the IActuator. This is called by the Agent when it is initialized.
///
/// Created IActuator object.
public abstract IActuator CreateActuator();
}
}