using System.Collections; using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; public class HallwayCollabAgent : HallwayAgent { public GameObject symbolSGoal; public GameObject symbolS; public HallwayCollabAgent teammate; public bool isSpotter = true; int m_Message = 0; [HideInInspector] public int selection = 0; public override void OnEpisodeBegin() { m_Message = -1; var agentOffset = 10f; if (isSpotter) { agentOffset = -15; } if (!isSpotter) { transform.position = new Vector3(0f + Random.Range(-3f, 3f), 1f, agentOffset + Random.Range(-5f, 5f)) + ground.transform.position; transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); } else { transform.position = new Vector3(0f, 1f, agentOffset) + ground.transform.position; transform.rotation = Quaternion.Euler(0f, 0f, 0f); } // Remove the randomness m_AgentRb.velocity *= 0f; if (isSpotter) { var blockOffset = -9f; // Only the Spotter has the correct selection selection = Random.Range(0, 3); if (selection == 0) { symbolO.transform.position = new Vector3(0f, 2f, blockOffset) + ground.transform.position; symbolX.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; symbolS.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; } else if (selection == 1) { symbolO.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; symbolX.transform.position = new Vector3(0f, 2f, blockOffset) + ground.transform.position; symbolS.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; } else { symbolO.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; symbolX.transform.position = new Vector3(0f, -1000f, blockOffset) + ground.transform.position; symbolS.transform.position = new Vector3(0f, 2f, blockOffset) + ground.transform.position; } var goalPos = Random.Range(0, 7); if (goalPos == 0) { symbolOGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; } else if (goalPos == 1) { symbolOGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; } else if (goalPos == 2) { symbolOGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; } else if (goalPos == 3) { symbolOGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; } else if (goalPos == 4) { symbolOGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; } else { symbolOGoal.transform.position = new Vector3(0f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolSGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; } } } public override void CollectObservations(VectorSensor sensor) { if (useVectorObs) { sensor.AddObservation(StepCount / (float)MaxStep); } sensor.AddObservation(m_Message); } public void tellAgent(int message) { m_Message = message; } public override void OnActionReceived(ActionBuffers actionBuffers) { AddReward(-1f / MaxStep); if (!isSpotter) { MoveAgent(actionBuffers.DiscreteActions); } int comm_act = actionBuffers.DiscreteActions[1]; teammate.tellAgent(comm_act); // if (isSpotter) // Test // { // teammate.tellAgent(selection); // } } void OnCollisionEnter(Collision col) { if (col.gameObject.CompareTag("symbol_O_Goal") || col.gameObject.CompareTag("symbol_X_Goal") || col.gameObject.CompareTag("symbol_S_Goal")) { if (!isSpotter) { // Check the ground truth if ((teammate.selection == 0 && col.gameObject.CompareTag("symbol_O_Goal")) || (teammate.selection == 1 && col.gameObject.CompareTag("symbol_X_Goal")) || (teammate.selection == 2 && col.gameObject.CompareTag("symbol_S_Goal"))) { SetReward(1f); teammate.SetReward(1f); StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.goalScoredMaterial, 0.5f)); } else { SetReward(-0.1f); teammate.SetReward(-0.1f); StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.failMaterial, 0.5f)); } EndEpisode(); teammate.EndEpisode(); } } } }