using System;
using UnityEngine;
namespace Unity.MLAgents.Actuators
{
///
/// Abstraction that facilitates the execution of actions.
///
internal interface IActuator : IActionReceiver
{
int TotalNumberOfActions { get; }
///
/// Gets the name of this IActuator which will be used to sort it.
///
///
string Name { get; }
void ResetData();
}
}