#if UNITY_2020_1_OR_NEWER
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Extensions.Sensors
{
public class ArticulationBodySensorComponent : SensorComponent
{
public ArticulationBody RootBody;
[SerializeField]
public PhysicsSensorSettings Settings = PhysicsSensorSettings.Default();
public string sensorName;
///
/// Creates a PhysicsBodySensor.
///
///
public override ISensor CreateSensor()
{
return new PhysicsBodySensor(RootBody, Settings, sensorName);
}
///
public override int[] GetObservationShape()
{
if (RootBody == null)
{
return new[] { 0 };
}
// TODO static method in PhysicsBodySensor?
// TODO only update PoseExtractor when body changes?
var poseExtractor = new ArticulationBodyPoseExtractor(RootBody);
var numTransformObservations = Settings.TransformSize(poseExtractor.NumPoses);
return new[] { numTransformObservations };
}
}
}
#endif // UNITY_2020_1_OR_NEWER