using System; using NUnit.Framework; using UnityEngine; using Unity.MLAgents.Sensors; using Object = System.Object; namespace Unity.MLAgents.Tests { [TestFixture] public class CameraSensorTest { [Test] public void TestCameraSensor() { foreach (var grayscale in new[] { true, false }) { foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType))) { var width = 24; var height = 16; var camera = Camera.main; var c = new GameObject(); if (ReferenceEquals(null, camera)) { camera = c.AddComponent(); } var sensor = new CameraSensor(camera, width, height, grayscale, "TestCameraSensor", compression); var obsWriter = new ObservationWriter(); var obs = sensor.GetObservationProto(obsWriter); Assert.AreEqual((int)compression, (int)obs.CompressionType); var expectedShape = new[] { height, width, grayscale ? 1 : 3 }; Assert.AreEqual(expectedShape, obs.Shape); UnityEngine.Object.DestroyImmediate(c); } } } } }