using NUnit.Framework; using UnityEngine; using System.Reflection; using MLAgents; namespace MLAgents.Tests { [TestFixture] public class AcademyTests { [Test] public void TestPackageVersion() { // Make sure that the version strings in the package and Academy don't get out of sync. // Unfortunately, the PackageInfo methods don't exist in earlier versions of the editor. #if UNITY_2019_3_OR_NEWER var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(Agent).Assembly); Assert.AreEqual("com.unity.ml-agents", packageInfo.name); Assert.AreEqual(Academy.k_PackageVersion, packageInfo.version); #endif } } }