import logging import grpc import socket from multiprocessing import Pipe from concurrent.futures import ThreadPoolExecutor from .communicator import Communicator from .communicator_objects import UnityToExternalServicer, add_UnityToExternalServicer_to_server from .communicator_objects import UnityMessage, UnityInput, UnityOutput from .exception import UnityTimeOutException, UnityWorkerInUseException logger = logging.getLogger("mlagents.envs") class UnityToExternalServicerImplementation(UnityToExternalServicer): def __init__(self): self.parent_conn, self.child_conn = Pipe() def Initialize(self, request, context): self.child_conn.send(request) return self.child_conn.recv() def Exchange(self, request, context): self.child_conn.send(request) return self.child_conn.recv() class RpcCommunicator(Communicator): def __init__(self, worker_id=0, base_port=5005, timeout_wait=30): """ Python side of the grpc communication. Python is the server and Unity the client :int base_port: Baseline port number to connect to Unity environment over. worker_id increments over this. :int worker_id: Number to add to communication port (5005) [0]. Used for asynchronous agent scenarios. """ self.port = base_port + worker_id self.worker_id = worker_id self.timeout_wait = timeout_wait self.server = None self.unity_to_external = None self.is_open = False self.create_server() def create_server(self): """ Creates the GRPC server. """ self.check_port(self.port) try: # Establish communication grpc self.server = grpc.server(ThreadPoolExecutor(max_workers=10)) self.unity_to_external = UnityToExternalServicerImplementation() add_UnityToExternalServicer_to_server(self.unity_to_external, self.server) # Using unspecified address, which means that grpc is communicating on all IPs # This is so that the docker container can connect. self.server.add_insecure_port('[::]:' + str(self.port)) self.server.start() self.is_open = True except: raise UnityWorkerInUseException(self.worker_id) def check_port(self, port): """ Attempts to bind to the requested communicator port, checking if it is already in use. """ s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) try: s.bind(("localhost", port)) except socket.error: raise UnityWorkerInUseException(self.worker_id) finally: s.close() def initialize(self, inputs: UnityInput) -> UnityOutput: if not self.unity_to_external.parent_conn.poll(self.timeout_wait): raise UnityTimeOutException( "The Unity environment took too long to respond. Make sure that :\n" "\t The environment does not need user interaction to launch\n" "\t The Academy's Broadcast Hub is configured correctly\n" "\t The Agents are linked to the appropriate Brains\n" "\t The environment and the Python interface have compatible versions.") aca_param = self.unity_to_external.parent_conn.recv().unity_output message = UnityMessage() message.header.status = 200 message.unity_input.CopyFrom(inputs) self.unity_to_external.parent_conn.send(message) self.unity_to_external.parent_conn.recv() return aca_param def exchange(self, inputs: UnityInput) -> UnityOutput: message = UnityMessage() message.header.status = 200 message.unity_input.CopyFrom(inputs) self.unity_to_external.parent_conn.send(message) output = self.unity_to_external.parent_conn.recv() if output.header.status != 200: return None return output.unity_output def close(self): """ Sends a shutdown signal to the unity environment, and closes the grpc connection. """ if self.is_open: message_input = UnityMessage() message_input.header.status = 400 self.unity_to_external.parent_conn.send(message_input) self.unity_to_external.parent_conn.close() self.server.stop(False) self.is_open = False