from typing import Dict, Optional, Tuple, List import torch import numpy as np from mlagents_envs.base_env import DecisionSteps from mlagents.trainers.buffer import AgentBuffer from mlagents.trainers.torch.components.bc.module import BCModule from mlagents.trainers.torch.components.reward_providers import create_reward_provider from mlagents.trainers.policy.torch_policy import TorchPolicy from mlagents.trainers.optimizer import Optimizer from mlagents.trainers.settings import TrainerSettings from mlagents.trainers.trajectory import SplitObservations from mlagents.trainers.torch.utils import ModelUtils class TorchOptimizer(Optimizer): # pylint: disable=W0223 def __init__(self, policy: TorchPolicy, trainer_settings: TrainerSettings): super().__init__() self.policy = policy self.trainer_settings = trainer_settings self.update_dict: Dict[str, torch.Tensor] = {} self.value_heads: Dict[str, torch.Tensor] = {} self.memory_in: torch.Tensor = None self.memory_out: torch.Tensor = None self.m_size: int = 0 self.global_step = torch.tensor(0) self.bc_module: Optional[BCModule] = None self.create_reward_signals(trainer_settings.reward_signals) if trainer_settings.behavioral_cloning is not None: self.bc_module = BCModule( self.policy, trainer_settings.behavioral_cloning, policy_learning_rate=trainer_settings.hyperparameters.learning_rate, default_batch_size=trainer_settings.hyperparameters.batch_size, default_num_epoch=3, ) def update(self, batch: AgentBuffer, num_sequences: int) -> Dict[str, float]: pass def create_reward_signals(self, reward_signal_configs): """ Create reward signals :param reward_signal_configs: Reward signal config. """ for reward_signal, settings in reward_signal_configs.items(): # Name reward signals by string in case we have duplicates later self.reward_signals[reward_signal.value] = create_reward_provider( reward_signal, self.policy.behavior_spec, settings ) def get_value_estimates( self, decision_requests: DecisionSteps, idx: int, done: bool ) -> Dict[str, float]: """ Generates value estimates for bootstrapping. :param decision_requests: :param idx: Index in BrainInfo of agent. :param done: Whether or not this is the last element of the episode, in which case the value estimate will be 0. :return: The value estimate dictionary with key being the name of the reward signal and the value the corresponding value estimate. """ vec_vis_obs = SplitObservations.from_observations(decision_requests.obs) value_estimates = self.policy.actor_critic.critic_pass( np.expand_dims(vec_vis_obs.vector_observations[idx], 0), np.expand_dims(vec_vis_obs.visual_observations[idx], 0), ) value_estimates = {k: float(v) for k, v in value_estimates.items()} # If we're done, reassign all of the value estimates that need terminal states. if done: for k in value_estimates: if not self.reward_signals[k].ignore_done: value_estimates[k] = 0.0 return value_estimates def get_trajectory_value_estimates( self, batch: AgentBuffer, next_obs: List[np.ndarray], done: bool ) -> Tuple[Dict[str, np.ndarray], Dict[str, float]]: vector_obs = [ModelUtils.list_to_tensor(batch["vector_obs"])] if self.policy.use_vis_obs: visual_obs = [] for idx, _ in enumerate( self.policy.actor_critic.network_body.visual_encoders ): visual_ob = ModelUtils.list_to_tensor(batch["visual_obs%d" % idx]) visual_obs.append(visual_ob) else: visual_obs = [] memory = torch.zeros([1, len(vector_obs[0]), self.policy.m_size]) next_obs = np.concatenate(next_obs, axis=-1) next_obs = [ModelUtils.list_to_tensor(next_obs).unsqueeze(0)] next_memory = torch.zeros([1, 1, self.policy.m_size]) value_estimates = self.policy.actor_critic.critic_pass( vector_obs, visual_obs, memory ) next_value_estimate = self.policy.actor_critic.critic_pass( next_obs, next_obs, next_memory ) for name, estimate in value_estimates.items(): value_estimates[name] = estimate.detach().cpu().numpy() next_value_estimate[name] = next_value_estimate[name].detach().cpu().numpy() if done: for k in next_value_estimate: if not self.reward_signals[k].ignore_done: next_value_estimate[k] = 0.0 return value_estimates, next_value_estimate