#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
using Unity.MLAgents.Actuators;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.LowLevel;
namespace Unity.MLAgents.Extensions.Input
{
///
/// Class that translates data between the a and
/// the ML-Agents object.
///
public class ButtonInputActionAdaptor : IRLActionInputAdaptor
{
///
/// TODO this method needs to be more nuanced depending the types of controls that can back it. i.e. TriggerControls
/// are continuous buttons, etc.
/// Currently returns an with 1 branch of size 2. One value for not pressed, and one
/// for pressed.
///
/// The action associated with this adaptor to help determine the action space.
///
public ActionSpec GetActionSpecForInputAction(InputAction action)
{
return ActionSpec.MakeDiscrete(2);
}
/// TODO again this might need to be more nuanced for things like continuous buttons.
///
public void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
{
var val = actionBuffers.DiscreteActions[0];
((ButtonControl)control).WriteValueIntoEvent((float)val, eventPtr);
}
/// >
public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
{
var discreteActions = actionBuffers.DiscreteActions;
var val = action.ReadValue();
discreteActions[0] = (int)val;
}
}
}
#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER